//==================================================================
//  Copyright (C) 2006  Davide Pasca
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//==================================================================
/// @file
///
///
/// 
/// @author Davide Pasca
/// 
//==================================================================

#ifndef RENDM5D_TEXTURE_H
#define RENDM5D_TEXTURE_H

#include "m5d.h"
#include "rend_device.h"
#include "image_base.h"
#include "texture_base.h"

//==================================================================
namespace RendM5D {

//==================================================================
class Texture : public TextureBase
{
	RendDevice						*_rdevicep;

public:
	PSYS::sync_ptr<M5D::Texture>	_mtexp;

	//--------------------------------------------------------------
	Texture( M5D::Texture *mtexp, RendDevice *rdevicep );
	~Texture();

	void		SelectTexture();
};

//==================================================================
};

#endif
